February 23, 2015
According to Dr. Patience Stephens, Director/Special Advisor on Education for UN-Women, it is no longer appropriate or tolerable to do a minimalist job of providing girls and women with the tools they need to improve their lives – most notably with a second-class education. What a true statement – so obvious, but still not reality, especially not in many places around the globe. With that inspiration and a call to more fully examine how mobile devices in particular can enable and empower change for girls and women, this year’s Mobile Learning Week 2015 was off to a great start. Today was the workshop day of the weeklong event and I was honored to be chosen from a field of 70 proposals to lead one of the 12 workshops today. Additionally, our good friend, Dr. Kari Stubbs, Vice President of Innovation and Learning at BrainPOP asked me to participate in her workshop to provide Speak Up research support. It was a fun and exciting day examining the intersections of STEM, digital learning, games, coding, mobile devices – and girls! I am excited to share with you 2 big takeaways based upon the workshops today that I hope may lead to deeper discussions on these important issues in your schools, districts, organizations and communities. If they do, I would love to hear back from you!
Take-away #1: The morning workshop was led by the BrainPOP team and focused on girls’ interest in playing learning games, creating their own games, and learning how to code using mobile devices. Speak Up data provided the contextual background for many of the learning experiences within this workshop. What I especially liked was the high level of audience participation and interactivity within the workshop. Participants had multiple opportunities to play different kinds of games and even try their hand at coding. While playing learning games is always fun, the play/learn experiences was grounded in examining the content through the lens of gender-sensitivity. While it may seem easy to identify Game X as a “boy-oriented” game and Game Y as “girl-focused,” the audience quickly realized that those superficial stereotypes were inconclusive. Using a guide developed by Project Tomorrow for this workshop, the participants had a chance to do a deeper dive as game and content evaluators and in the process, learned a lot of about their own biases and potential blindness to gender issues in digital content, games and other instructional materials. The guide is available with other workshop materials at http://www.tomorrow.org/UNESCOworkshop.html. We already know that the inclusion of mobile devices increases student engagement in learning. But what if we could prove that using mobile devices helps create more gender-responsive, transformative learning environments for all students? We have much more work to do in this arena but I was excited to see the level of interest in this topic amongst the Mobile Learning Week attendees.
Take-away #2: In the afternoon workshop, the focus was on how to design, implement and evaluate a gender-sensitive mobile learning project. I led this workshop with support this time from Dr. Stubbs. Based upon Project Tomorrow research in this area, we shared a new way of thinking about the evolution of a mobile planning project from a gender-sensitivity perspective, starting from the identification of your project purpose through the synthesis of research data to share with stakeholders. But first we had to review what we meant by gender-sensitivity. A simplified version is basically becoming more aware of gender norms, roles and relationships and how those inherent or un-intended biases or opinions influences students’ learning. The real goal here is to develop new mobile learning projects that recognize gender issues and then, strategically and deliberately create ways to minimize the impact of any gender-blind or unequal priorities or values. As you might imagine these workshop topics instigated new questions and ideas about understanding and identifying gender-sensitivity. Several points that the audience made on this topic intrigued me; I need to do more thinking on several of the points raised. However, several questions came up as to whether the goal of gender-sensitivity was to right the wrongs of the past in terms of unequal learning opportunities for girls, or to aim for how gender issues can be mitigated to the point of truly equal education for all genders. Both approaches are important to consider especially because in some communities, there is an emerging “boy crisis” where male students are feeling like second class citizens in their schools and that perception is affecting their school performance. Sound familiar? So, how do we really design, implement and evaluate new mobile learning projects that enable girls to reach for the stars in educational opportunities while not dashing the dreams and aspirations of their brothers? I have a few suggestions. Check out the PowerPoint from today’s workshop. Spoiler alert – the powerpoint includes brand new data findings from Speak Up 2014. Review, enjoy and pass it on: http://www.tomorrow.org/UNESCOworkshop.html.
Tuesday is the first day of the two day Mobile Learning Symposium. The Symposium includes inspiring keynotes and plenary sessions – and a myriad of small, TedTalk like sessions on all kinds of topics related to girls, women and mobile learning. It is going to be a full day. Be part of the experience by following me on Twitter (@JulieEvans_PT). I can’t wait to share with you tomorrow my new learnings from this event in our Memo #2 from Mobile Learning Week 2015!