Tag Archives: #SUchat

Don’t miss Julie’s third Twitter chat – tomorrow at 8pm ET!

Julie Evans will be hosting her third Twitter chat TOMORROW (Thursday, November 6th)! Join her at 8pm ET to discuss the benefits of blended learning. Check out some information below:

Blended Learning Benefits

Time: Thursday, November 6th at 8PM ET/7PM CT/5PM PT
Julie will be hosting her third Twitter chat on the benefits of blended learning while she is at the 2014 iNACOL Blended Learning Symposium. During this discussion she will include topics mentioned at the symposium, as well as data from past Project Tomorrow reports, such as our report, “2013 Trends In Online Learning Virtual, Blended And Flipped Classrooms”with Blackboard K-12.
Additionally, the following questions will be discussed during the chat:
  1. Why blended? What are the advantages of implementing a blended learning classroom?
  2. What are the barriers or obstacles to implementing blended learning – in a classroom or schoolwide?
  3. What is your best advice for educators who are new to blended learning? What really works?

If participating, be sure to use the hashtag #SUchatin your Tweets! Click here to sign up to receive a reminder for tomorrow’s #SUchat.

Don’t miss Julie’s second Twitter chat – tomorrow at 8pm ET!

Julie Evans will be hosting her second Twitter chat TOMORROW (Tuesday, October 28th)! Join her at 8pm ET to discuss digital content and games. Check out some information below:

Digital Content and Games in the Classroom

Time: Tuesday, October 28th at 8PM ET/7PM CT/5PM PT

Join Julie as she discusses the role of digital content and games in the classroom. Discussion will include findings from our September 2014 report with BrainPOP, “Digital Teachers, Digital Principals: Transforming the Ways We Engage Students.”
Additionally, the following questions will be discussed during the chat:

  1. Thinking beyond engagement, what are the most important benefits of using digital content and games within instruction?
  2. How does the use of digital content in the classroom help students develop college and career ready skills?
  3. What barriers or obstacles prevent teachers and administrators from expanding their use of digital content or games in the classroom?
  4. What is the best determinant of quality in evaluating digital content and games for classroom use?
If participating, be sure to use the hashtag #SUchat in your Tweets! We hope to see you on Twitter tomorrow night at 8pm ET! Click here to sign up and receive a reminder for tomorrow’s chat.